The primary question to be considered when attacking: "What is the purpose of the attack and can you win?" Scouting the archipelago for opponents should be based on the probability of winning (first), with the resources gained and their added value to your ad hoc / dynamic strategy being ancillary considerations (second and third, respectively). Yet and regardless, the motivating factor to any attack is the resources to be garnered and not the victory point(s) to be had. In a nutshell, chase needs that are not only attainable, but strategy fulfilling. Fights that can be won and that return to you the resources required to move you to the next level. When left with no suitable opponent to fulfill your immediate BBG goals, then wisely bide your time managing your beach's infrastructure and economic growth and wage no war. . Official YouTube channel for Boom Beach, a mobile combat strategy game with turtles.. I’m asking it because there are a lot of interesting and useful Boom Beach videos And now every Boom Beach player use them for support own troops in attack. It .