5.4 ChangesGeneral 's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump). 's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization. Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage.'s healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Enhancement damage has been increased by 83%.'s debuff now also affects , but now deals 380% weapon damage (down from 450% weapon damage).Restoration now increases the healing done by by 100% in addition to the ability's current effects. now has a duration of 30 seconds (up from 15 seconds).'s mana cost has been reduced by 25%.Talents now has a cooldown of 90 seconds, down from 120 seconds. has been redesigned. Healing an ally with , , , or , increases the duration of by 4 seconds.Damaging an enemy with , , , or increases the duration of by 4 seconds. can increase the duration of up to a maximum of 40 seconds.' spell duplication effect can no longer occur more than once every 4 seconds when used on friendly or hostile players and player pets or guardians. is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance. New Talent: . replaces Healing Tide Totem talent, increases healing done by by 100%, and causes the totem to heal 2 targets at once. 's initial damage absorption shield now absorbs an additional 33% in damage. Totemic Restoration has been replaced with a new talent, . New talent: . Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time. effect now applies to the Shaman, not the target. effect now increases damage by 30%, up from 20%.GlyphsNew Major Glyphs : now has a chance to add a charge to the Shaman's active . This cannot cause to exceed 9 charges.: Successfully Purging a target now grants a stack of . Major Glyphs now increases the cooldown on by 2 seconds, down from a 4 second increase. now heals the target for 5% of the Shaman's maximum health (up from 4%). now reduces the cooldown and duration for by 50%, up from 40%. now reduces the cooldown of by 2 seconds. now increases the cooldown of after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase). no longer increases the healing of . reduces the initial direct healing of by 75%, down from a 90% reduction to healing. New Minor Glyphs : now takes the Shaman to their capital's Earthshrine.: now transforms enemies into a Compy.: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.: The Shaman's now resembles Vol'jin's Serpent Ward.: Resurrecting someone with causes a ghostly ancestor to follow them around for a short time.: Allows the Shaman to summon a rain storm of frogs at a targeted location.: Spirit Wolves are replaced with Spirit Raptors.: can be now be used while the Shaman is a ghost.Class ArmorElemental Shaman 2-piece PvP set bonus () has been changed. It now allows to be triggered once every 1.5 seconds instead of once every 3 seconds.Enhancement Shaman 4-piece PvP set bonus () now causes the Shaman's to also reduce the target's movement speed for 3 seconds.5.3 ChangesGeneral now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage. can now be cast while moving.GlyphsNew Glyph: causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.Enhancement's summoned Spirit Wolves are now immune to root and snare effects. now deals 300% weapons damage, up from 250%. now converts 65% of the Shaman's attack power to spell power, up from 55%. now deals 450% weapon damage, up from 375%. Patch 5.2 Changes () will now deal the same damage to subsequent targets as it does to the first.Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%. now has a 90 second cooldown (was 2 minutes). is now available to Elemental s as well as Enhancement s. no longer requires that the target be within the area of effect of . now increases spell haste by 5% and melee haste by 10% (was 5%/5%). now adds a 6 second cooldown to . now absorbs 25% more damage. Flametongue now increases damage by 20% (was 30%), and damage by 10% (was 0%).Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage. now has a chance to increase the caster's Agility for Enhancement s. has been redesigned. This glyph now causes the to heal for 50% of the damage dealt by .'s duration has been increased by 25%. The talent now has an additional effect. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.When summoned, the has health equal to 10% of the casting Shaman's health.The talent now preserves the player's health percentage when its maximum health boosting effect expires.Enhancement now lowers the cost of shocks by 90% (still lowers the cost of other “beneficial, instant, damaging and totem spells” by 75%).Mists of Pandaria ChangesLevel 87 ability, : The Shaman surrenders his physical form to the power of the elements, gaining the ability to transform into a being of raw elemental energy for 15 sec.: Empowering winds swirl around the Shaman, granting all nearby party and raid members 3000 Mastery.: When one of your spells causes direct damage or healing, you have a chance to gain Echo of the Elements, duplicating that spell's effect.Elemental Changes: now grants spell haste instead of critical strike. is now an optional Tier 4 talent.Enhancement Changes: is now a stacking buff on the player instead of a debuff on the boss.Primal Wisdom (attacks restoring mana) is now part of : Removes all movement impairing effects and increases your movement speed by 60% for 15 sec. Now unattached from . will never drop, it no longer has charges.Resto Changes:: this is a mix of Cleanse Spirit and Purify Spirit.Nature's Blessing has been added into .Cleansing Waters is now a glyph: is now an optional Level 60 talent. replaces the ability Telluric Currents and is a much weaker form.Level 90 talents: , , Removed Abilities: Feedback, Water Breathing, Elemental Devastation.Totem ChangesTotems have undergone many changes in Mists of Pandaria: Blizzard wanted to get away from having players drop four easy ones at all times. Buff totems have been removed: Stoneskin Totem, Strength of Earth Totem, Windfury Totem, and Wrath of Air Totem.Caster-friendly totems have been removed: Mana Spring Totem, Totem of the Tranquil Mind.Defensive totems have been removed: Elemental Resistance Totem, Stoneclaw Totem.Flametongue Totem was removed, but takes its place.Spells allowing you to drop 4 totems at once are gone: Call of the ElementsSix new totems have been added.: Summons an Earth Totem with 5 health at the feet of the caster for 30 sec that grants the caster a shield.: Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec.: Summons an Earth Totem with 100 health at the feet of the caster for 20 sec. The totem pulses every 2 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%.: Summons an Air Totem with 5 health at the feet of the caster for 6 sec, granting raid members within 40 yards immunity to movement-impairing effects.: Summons a Water Totem with 10% of the caster's health at the feet of the caster for (11 sec) sec. The Healing Tide Totem pulses every 2 sec, healing the 5 most injured party or raid members within 40 yards for 4932 (+ 48.4% of SpellPower).: Summons an Air Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec.(##RESPBREAK##)2##DELIM##perculia##DELIM##. R2 Onine: lvl UP. The Vicelogia. Loading Все билды для ZvZ ч.1 ( Танки) AFK Arena - Top 10 Tips . Epic Seven Arena PVP in Challenger League gameplay with Kise, Silk, Falconer Kluri and Diene in Epic 7.Thanks a lot for watching and hay nhất .