Changelog of update#10 doesn't contain some important detail information, so i decided to find out the exact numbers and post them here.Unfortinatelly I couldn't find everything I wanted to. Maybe someone well versed in Art Manager could help me find them.Pierce damage now depends less on Strength and more on DexterityThat's new pierce damage formula:Pierce=PierceDV / (str/500+1) x (str/2000)+1) x (dex/400)+1) + dex x 0,03As PierceDV has (str/500+1) as a factor, effectively:Pierce ≈ (1+dex/400) x (1+str/2000) x (1+%piercebonus) x BasicPiercewhich reach maksimum value, when dex = str +800 (it changes, when %str items come to consideration) All Retaliation Damages now scale with player levelNot found yet. Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returnsThat's new probability of hit formula:HitChance = 0,88 ^ (1 + DA/100 - OA/100) + 0,1In general huge Defense Ability is not that strong as it was before, let's see some examplesOA - DACurent HitChanceOld HitChance098%100%10087,44%90%20078,15%80%30069,97%70%50056,44%50%100034,51%0%170020,02%0% Increased enemy health bonuses with difficulty, and with more players in the gameNot found yet. Colossus Form: Now has a +%Life modifier instead of giving +x LifeNow gives 30/32/35/37/40/43/46/50/53/56/60/66 %hp All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectivelyNot found yet. . YouTube TV - No long term Let's Play Titan Quest: Immortal Throne [PC][HD] THE X FACTOR USA 2013 - Duration: . And the throne doesn't come cheap. Nvidia's GTX Titan X is This all means you can now put together a startlingly powerful gaming machine in a seriously small .