I’m pretty impressed with the sheer customizability of your Sims’ house. There are tons of things to purchase, ways to expand and build rooms, and sets to collect which offer benefits. Even cooler these all offer new contextual activities that can be done during the various missions at the home. The Sims Mobile does fall into a trap that I see a lot these days in freemium games: an excessive need to show every single possible thing you can buy regardless if you can even unlock it at that point. While this is great from the standpoint of the game bragging about all the content it can potentially offer, it does seem a bit overwhelming at first for the new player. Still, I’m in the camp where I think that it simply adds to the desire to keep playing. One significant concern I’ve noted throughout my time is the fact that everything is just so expensive once you get past the low level furniture and clothes. I understand that these types of freemium games need to stretch out content as much as possible for the long haul, but I think the current balance may turn off some players.. Express your creativity as you customize your Sims’ distinct appearances and unique personalities, giving them traits and having fun with fashion and . The Sims Mobile is a pretty great (albeit still Freemium) adaptation of the hit series to iOS..